
Wwise Adventure game
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01
Sound planning
The base of each successful sound design project, requiring a variety of unique and interesting sounds requires detailed planning. The use of Excel spreadsheets is to guarantee that the sound planning phase is smooth and that no essential sounds required for a project are missed or overlooked. This method is extremely advantageous for all involved in the project as progress can be viewed seamlessly.
02
Sound prep
The sound prep phase of this project required the use of a DAW station. I am proficient in the application Logic Pro X and use this application to edit, mix and master required SFX, dialogue, and musical components.
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Logic Pro X is extremely useful regarding the timing of each audio asset and allows sound effects to be synced with the animation or visual media movie file that it is needed for.


03
Wwise intergration
Wwise midi-ware seamlessly integrates with the Wwise audio engine, allowing for easy implementation of MIDI functionalities alongside other audio elements.
MIDI offers a wide range of possibilities for controlling and manipulating audio in real time. With Wwise MIDI, I was able to harness this versatility to create dynamic and interactive audio experiences in their games or applications.
04
Unity - Wwise connection
Wwise provides a robust suite of audio features such as dynamic sound mixing, interactive music systems, spatial audio, and audio effects. Integrating Wwise with Unity allowed me to leverage these advanced features to create immersive and high-quality audio experiences. Overall, integrating Wwise with Unity offers this adventure game a powerful and versatile audio solution that significantly enhances the quality and immersive aspect of the game.
